WinApi 기본소스 [WinApi basic source]
Winapi 기본소스입니다. This is Winapi basic source
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HINSTANCE g_hlnst;
LPCTSTR lpszClass =TEXT("제목");
int APIENTRY WinMain(HINSTANCE hlnstance, HINSTANCE hPrevlnstance, LPSTR lpszCmdParam, int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hlnst = hlnstance;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hlnstance;
WndClass.lpfnWndProc = WndProc;
WndClass.lpszClassName = lpszClass;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
hWnd = CreateWindow(lpszClass, lpszClass, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, (HMENU)NULL, hlnstance, NULL);
ShowWindow(hWnd, nCmdShow);
while (GetMessage(&Message, NULL, 0, 0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return (int)Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch (iMessage) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd, iMessage, wParam, lParam));
}
DC의 정보 수정 (그래픽) -1 [GDI,스톡오브젝트] : http://playthegame00.tistory.com/4?category=722414
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